Some Assembly Required - Week 3


Hello players!

An update with the story and narrative design for the game.

-The story and conversations between Bezel and the player are intractable. The player will have to approach Bezel and use the space bar or left mouse click button to interact with him.

-Animated fly-through cut-scene has been made with an animator and animation components.

-Conversations have begun to be tested with trigger events from the arcade machines.

By Beta, I plan to have the full conversation dialogue system fully finished. The fly through cut scene will be implemented in a secondary camera and play at the specified time in the story of the game





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